Crawler Mech

I built this mech in order to check out toolbag 3 and to push my self a little further into substance painter.
The mech is 95% based on a concept by https://www.artstation.com/artist/braydanbarrett who's work really inspires me.

There was no highpoly built, this was built using the rounded edge shader in modo and baking that down to create my normals / AO.

This is just under 60k Triangles and using 1 set of 4k Textures.