Mathew O
Lead Tech Artist @ Epic Games / Quixel
Remote, United Kingdom
Summary
I'm a Lead Technical artist, working for Epic Games as part of the Quixel team.
Most of my experience is with building large, high quality, openworld environments and with RnD for new pipelines that will be needed for these.
I enjoy mechanical design and rendering as well as game ready environment and prop work, I'm becoming increasingly interested in industrial design and concepting so you may also see some of my explorations into that now and then.
For a more detailed look at my experience please checkout my LinkedIn.
Skills
Concept Design3D ModelingEnvironment DesignGame artGame DevelopmentPBR Texturing
Software proficiency
Unreal Engine
Modo
ZBrush
Quixel Mixer
Substance 3D Painter
Substance 3D Designer
Maya
Houdini
Octane Render
Redshift
Experience
Lead Environment Artist at Epic Games
Remote, United Kingdom
Senior Environment Artist at Ubisoft
Toronto, Canada
September 2019 - January 2021
Senior Environment Artist at Ubisoft Massive
Malmö, Sweden
Environment Artist at Ubisoft Massive
Malmö, Sweden
October 2013 - March 2018
3D Generalist at Fuzzy Frog Ltd
Nottingham, United Kingdom