I had the opportunity to work on the electric dreams UE5 demo for GDC 2023.
https://unrealengine.com/marketplace/product/electric-dreams-env
I supported the Demo team through asset and shader development, this saved memory, increased fidelity and added versatility to the world building process. This then allowed us to use assets that had been scanned in multiple different biomes and homogenized them so that they could then be used together in sweet world building harmony.
I was responsible for ensuring that these assets could be used heavily by artists and PCG whilst blending together well, also for ensuring their master shader was performant enough to work at scale and perform on stage.
This was a great opportunity to work with so many amazing artists and I learned a huge amount from the process.