A wild Mech appears.

I wanted to build a really quick Mech before Christmas in order to test out Tor Frick's semi procedural texturing with no UVs in Modo, It took a little time to get the hang of it and I'm definitely not proficient yet but I'm happy with my results so far, I've not spent any time UVing or texture painting and the modelling is pretty sloppy as the the round edge shader will do so much work for me.

The amazing concept from Eduardo Garcia that I followed: https://www.artstation.com/artwork/dLbW

Also, please check out Tors work: https://www.artstation.com/artist/snefer